Game Audio is a completely different ballgame to general music production. Not only does Dom Kane have an extensive history with sound-design creating original and unique SFX, but also adaptive music and 3D sound for VR computer games, as heard in ShadowcoreVR.
Specialising in FMOD Studio integration with Unreal Engine (UE4), sounds can be applied to objects within a 3D environment providing additional spacial awareness to the player, with distance parameters applied, and entire music scores can be created to adapt to the players surroundings from within the game (I.E. music changes from room to room, or grows in intensity as the players health level drops).
For more information and pricing/availability, please send an email using the address at the top of this website.